![]() I worked with one of the designers on my team, David Kirkpatrick, to create the 3rd and final layout. I had to figure out where should I place health pads and checkpoints based on the game's difficulty. This made things tricky because our programming team didn't have our combat system nailed yet so I couldn't test the level for balancing/flow issues. Initially, the level was set up in this way such that in each room, the player finds a robotic component that they can add onto their robot companion but after some design meetings we decided that in each room we wanted to have the player's robot fight another robot and THEN receive the component. They then go through a series of rooms to find robot parts to test their skills within the arena at the end. The level begins in an alleyway/street in which the character has to break into the building by punching a vent after climbing some stairs. The order of each prototype is from left to right. These are the paper/whiteboard prototypes of the 2D maps that I created and iterated on throughout the development cycle (you can click on each image to expand them). You can check out the Robits website here where you can meet the rest of the team and play the game yourself! Robits was awarded the Innovation Award and nominated for Best Art at UC Santa Cruz's 2019 Games Showcase! Collaborating with UI & Lead Artist Tristan Burnside, who gave me pointers on lighting as well as how to give the level the proper aesthetic we wanted.Collaborating with VFX artist Luke Mason, on incorporating a lot of the special effects such as fog lighting, decals, and other things that gave the level the artistic juice.Collaborating with 3D artist John Khaw, on creating an asset list as well as environmental design to fill up empty spaces.Developing layouts for a corrupt and conglomerate corporate facility that manufactures robots, working with the design lead to create a layout that made sense with the game's combat encounters.Robits is a game created by 11 team members and was developed over a period of 8 months.Īs the level designer for this project, my work included: You play as Zoe, a character in a futuristic cyberpunk universe. Robits is a 3D top-down isometric educational game that centers around building and programming robots in order to accomplish a series of challenges and battle your way to the end of the level. ![]()
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